I had faint memories of it from when I was a kid, mostly related to some of the standout moments of spectacle, which I remembered were likely reserved for the end of the game, but I was surprised to find out that they were in fact in the very beginning of the game, which meant that whatever was going to happen next would be even grander in scale. I picked up the game on a whim, in part influenced by a retrospective video essay I’d listened to several months prior. An extremely potent linear cinematic experience, which invites the player to personally deliver a thousand punches to quench the wrath of a man who is literally too angry to die and experiencing the strain of what that would entail in their very own hands through a controversial set of mechanics and jaw-dropping spectacle.
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